Fear Booth

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Lafayette Science museum

Unity3d game using facial recognition software via webcam to create a jump scare for users.

Responsibilities

  • Lead Software Engineer
  • Design and Implement systems (Scene loaders, Game State Systems)
  • Created artificial olfactory sensor solutions that enhanced user experience by firing it’s respective sensory enhancement.(smell, light, sight)
  • GUI Design and Implementation (NGUI Toolset)
  • Software Integration with 3rd party toolsets.
  • Models (FBX Creation in Fuse Toolkit)
  • Animation (FBX from Mixamo animation store)
  • Editor Tools(Unity tools for workflow from Maya)
  • Core concept development within scope of project
  • Editor Tools(Unity tools for workflow from Maya)

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