Bail Selection Training IVLE

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Frank’s International (PC, Oculus Rift)

Unity3D game to teach Frank’s trainees the process of rigging up bails on an oil production platform.

Contributions

  • Responsible for UI implementation and Interaction Systems.
  • Created test plans and recorded feedback from user experiences.
  • Responsible for Asset Integration and Import.
  • Implemented game flow, job execution, and all tasks within each job.

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